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Esports or “e-sports” is a relatively new sector in the global industry. It has its roots in the early 1970s, when the first computer games tournament was held in the USA, with the prize being an annual subscription to Rolling Stone magazine. But they essentially evolved in the first decade of the 2000s, based on the rapid expansion of the Internet and instant access to it. Games played on a small scale by a few unexpectedly became massive global successes involving millions of people every day.